A lightweight, OpenXR-aligned toolkit with a clear, strongly-typed path API and Unity 6 integration.
Today was a cleanup and alignment day for OXI. I focused on getting the Unity layer to speak in native Unity types and tightening the provider ↔ receiver loo...
When I first started OXI, I knew I wasn’t just building “some XR utilities for Unity.” I wanted something bigger, a framework with a consistent language, one...
This is the first narrative dev log for OXI, so before diving into today’s work I want to share a little bit about where this project started and why it exis...